RegionPanelUI
Overview
The main Region Panel controller. Opens/closes with DOTween, populates the background by biome and presence, and shows/hides subpanels for Build Lab, Lab controls, and Incoming Route depending on state. Also hides itself when the Event or Route canvas opens.
Serialized (Atoms & UI)
- ChairmanEventEvent
openEventCanvas - VoidEvent
openRouteCanvas - IntVariable
maxLabs,labCount - DOTweenAnimation
showPanelTween - LeanButton
hideShowButton - Image
regionBackground - GameObjects
regionLabUI,regionRouteUI,buildLabUI,controlSlider,marketControlledIcon - SFXSingle
onOpenPanelSFX,onClosePanelSFX - Sprites for each biome in lab and empty variants
Behavior
- Subscribes to
openEventCanvas/openRouteCanvasto hide. - OnOpenPanel() / OnHideShowButtonPressed() — toggles the panel in/out and updates background + child UIs.
- OnSelectedRegionChanged()
- Ensures the panel is visible, enables the toggle button, sets the background by biome, and calls
UpdateUI().
- Ensures the panel is visible, enables the toggle button, sets the background by biome, and calls
- UpdateUI()
- Build Lab visible when: no Lab and no Distribution Spot and
labCount < maxLabsand no incoming route. - Lab UI visible when the region has a Lab.
- Market controlled icon shown when
Control >= 1; else control slider shown. - Route UI visible when there is an incoming route.
- Build Lab visible when: no Lab and no Distribution Spot and
- Background sprite chooses lab vs empty variant depending on Presence or whether the region has a Lab or Distribution Spot.