SettingsPanelUI (Panel)
Overview
Modal Settings panel that pauses gameplay, disables time controls, and initializes Music and SFX sliders from PlayerPrefs. Dismissing the panel resumes gameplay and re-enables time controls.
Serialized
- Atoms:
BoolVariable paused,VoidEvent enableTimeControls,VoidEvent disableTimeControls - GameObjects:
settingsPanel,saveAndQuitPanel - Sliders:
sfxVolumeSlider,musicVolumeSlider
Behavior
- OnEnable()
- Reads
MUSIC_VOLUMEandSFX_VOLUME(defaults1f) → sets sliders. disableTimeControls.Raise()andpaused.SetValue(true, true).- Shows
settingsPanel, hidessaveAndQuitPanel.
- Reads
- OnDenyButtonPressed()
paused.SetValue(false, true),enableTimeControls.Raise(), and deactivates the panel’s GameObject.
Notes
- This panel does not write volumes; wire slider callbacks to your audio manager (e.g., FMOD bus setters) to persist on change.